TACTICS
by Greg Fisher
Fisher Sails
Columbus, Ohio
INTRODUCTION
There is no luck, good or bad, involved in winning
races.
Consistency is the Key
 |
Races are won by losers’ mistakes, not
necessarily by winners’ superb sailing |
 |
So minimize mistakes |
 |
Be patient |
 |
Above all do not gamble… |
 |
Play the odds |
Must develop a set game plan
 |
Rules we would stick to whether behind or ahead |
 |
Rules that we stick to in heavy or light winds,
flat or choppy water |
 |
The plan is to beat the competitors, not the clock
(at least in one design racing) |
SPEED
Must have consistent boat speed to maintain the set
game plan
Boat handling - practice
 |
80% of good boat speed comes from good teamwork |
 |
Good teamwork comes from practice |
 |
Must be able to change gears smoothly |
Steering - practice
 |
Automatic sailing |
 |
Confidence |
Boat preparation
 |
Sails - must be competitive and must have the
knowledge on how to use them |
 |
Hull, board, rudder - smooth, stiff, and free of
dings |
 |
Rigging - Don’t skimp here! Boat must be able to
be adjusted easily and while hiked out (important) |
PRE-REGATTA PREPARATION
Don’t try to out guess Mother Nature
 |
Be ready for any condition |
 |
Try not to slant your program too much for any one
condition |
Must have a working knowledge of th rules
 |
Don’t want to be a sea lawyer |
 |
But, don’t’ want to be taken advantage of |
PRE-RACE PREPARATION
30 minutes before the start
 |
Get to the start area not just the racing area |
 |
Sail upwind getting used to the breeze - up or
down? Which side? |
 |
Is there a patter to the shifts? |
 |
Find a buddy to check out the wind on the opposite
side of the course |
 |
Are there marks set? Is the course square to the
wind? |
 |
Work on your compass headings (if applicable) |
 |
Build your game plan with your crew |
 |
But, do not let what you think you have learned
dictate you entire game plan |
 |
Be flexible! |
THE START
10 Minutes before the start
 |
Check the line to determine the favored end |
 |
Methods:
 |
Luffing main |
 |
Head to wind |
|
 |
Check your boat over for last minute breakdowns
 |
Is your trim and tuning ok? |
|
 |
Pick up line sights to help with mid-line sag. |
5 minutes before the start
 |
Again, check the line |
 |
Again, check your compass headings
 |
Has the wind shifted? |
 |
Persistent or oscillating ? |
|
3 Minutes bcfore the start
 |
Check and choose the favored end of the line:
 |
Do not commit - just be close! |
|
 |
Start to set up your approach:
 |
Port tack, |
 |
Starboard luffing, |
 |
Vanderbilt |
|
 |
Your approach should be the same for every start -
whether windward end, leeward end or middle favored line |
Last minute before the start
 |
Where do you want to be?
 |
Remember game plan |
|
 |
Positioning
 |
Close to weather boat |
 |
As far away from leeward boat as possible |
 |
Defend!
 |
Park the boat unless |
 |
You need to bear off to discourage those
who want to “intrude” |
|
|
 |
Use your crew to help you read other boats moves,
take information and react… this is important! |
 |
Watch for mid-line sag
 |
Use line sights |
|
 |
Do not be early! |
15-20 seconds before the gun
 |
Drive into your hole |
 |
Must begin to accelerate |
 |
You bow must be poked out so… |
 |
You have clear air |
 |
Have a crew look for “ways out” if start is
looking shaky |
At the gun
 |
Must now be at top speed… |
 |
With clear air.. |
 |
And on the line (with the rest of the fleet) |
 |
Concentrate very hard - this is the time to go the
fastest! Try to break out from the pack |
 |
If a bad start, do not wait for it to change - bail
out as soon as possible! |
THE FIRST WEATHER LEG
 |
Remember to play boat position - the Iarger the
fleet the more important as opposed to course position |
 |
Keep air clear |
 |
In lighter winds head towards velocity increase |
 |
In heavier winds head towards the shifts |
 |
Never commit early to either side of the course (or
the fleet) |
 |
Wait to see which side begins to develop.. |
 |
Then work yourself closer to that side, but... |
 |
Not all in one tack |
 |
Never be the farthest boat out on a side (unless
you have a founded reason: i.e. geographic or persistent shift,
current, etc. |
 |
When in doubt of your next move, cross the rhumb
line |
 |
When deep in the tank - get back to the middle |
 |
To get back in phase - get back to the middle |
 |
Try not to cross a boat, either ahead of behind,
unless on a lift |
 |
Take your longest (favored tack to the mark first) |
 |
Watch your relationships with other boats as you
cross and re-cross - use their gains for your gains |
 |
Try to approach the weather mark on port tack
(unless deep in the tank) |
 |
When your competitors splits with you ask yourself
why? |
 |
Play the odds - never put yourself in a position
where if anything changed, you would be vulnerable |
 |
Keep the whole game picture in mind - do not win
the battles but lose the war! |
FIRST AND SECOND REACHES
 |
Best tactic is no tactics (if possible) |
 |
Go fast and open up (close up) distance |
 |
Long range goal is to be inside at the mark |
 |
Never sail high on a reach unless...
 |
Current |
 |
Increased wind velocity |
 |
You are slower and need to defend |
 |
You are faster and need to pass |
|
 |
Do not be greedy! Be patient for opportunities to
make your move |
 |
Defend against a large bunch of boats behind |
 |
Attach against a large bunch of boats ahead (when
few close behind) |
 |
Defend, when ahead by at least 2-4 lengths, by
positioning yourself ahead and to leeward (between them and the mark) |
 |
When a competitor is close behind avoid luffing
matches - keep him on your weather quarter - but "tell" him
you will not let him pass |
 |
When competitors are close ahead - stay on his
leeward quarter to keep him low. Make your move at the appropriate
time (but never before!) |
 |
Once committed high or low stay there |
 |
At the gybe mark be aggressive, but
"talk" to your competitors first |
 |
Save the fancy offensive moves on large bundles of
boats until the very end of the leg |
 |
Again, do not win the battles and lose the war |
THE SECOND WEATHER LEG
 |
Time to be slightly more aggressive - attack |
 |
Which reach tighter? Which tack favored? |
 |
Watch boats behind and over your shoulder - protect |
 |
Approach the weather mark from different layline
than your competitors unless you are faster ... |
 |
Then do not gamble at all stick with them and grind
them down |
THE DEAD DOWNWIND LEG
 |
On this leg play the course (and shifts) more than
the fleet - get there the fastest |
 |
Again, do not gamble - stay near the rhumb line
unless you are certain a side is favored |
 |
Stay on the gybe that takes you closest to the mark
unless... |
 |
You see a puff that could jack up your speed |
 |
Keep your air clear |
 |
On the last gybe, try to approach on the starboard
tack |
 |
Round the mark (all the marks) with a tactical
rounding - wide then tight |
LAST WEATHER LEG
 |
Set your goal early - attack or defend? |
 |
If defending, work your competitor to the
un-favored side |
 |
Sit on their wind when they are sailing the
direction you do not want them to go |
 |
Loose cover (not on their wind) when they are
sailing where you want |
 |
Stay between wind and competitors |
 |
Try to "herd" (baaaa!) your competitors
all to one side |
 |
If you are faster and decide to attack - play the
shifts more aggressively |
 |
If you are slower be conservative - stay near the
middle and defend - consolidate |
FINISH
 |
Set up for the finish long in advance |
 |
Try to select which end is favored on the downwind
leg (closest end to leeward mark) |
 |
Never cross the line in the middle |
Enjoy your racing! |
|